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Skills and Experience

Software Skills

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ZBrush
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Maya
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3Ds Max
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Sketchup
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Unreal
Engine
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Substance
painter
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Adobe
creative
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Unity

Work Experience

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Ride Design and Show Tech Intern

Fall 2022

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  • 3D model ride vehicles and assets to be used in ride and show concepts for new and upcoming attractions

  • Texture assets to be used for scene previsualization

  • Set up scene in Unreal Engine for previsualization 

  • Concept track layouts and test their feasibility

  • Concept show elements using the most cutting edge technology to provide the best possible guest experience 

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Business Analyst

Accenture 

February 2021 - January 2022 

  • Worked in Clinic Operations for MyCAvax in the effort to get California Vaccinated

  • Coordinated with clinics across the state to set them up and train their staff on the new software being implemented

  • Troubleshoot bugs that arise in the system

  • Help clinic managers solve problems and stay up to date with system updates and features

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ZBrush Workshop Lead

SOVA

Fall 2019

  • Lead a class of 30 School of Visual Arts students in a ZBrush workshop

  • Walked them through the workflow from ZSpheres to projecting normal map detail back onto a retopologized and UV’d model 

  • Taught the importance of a good workflow to have a usable model for a game or animation

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3D Modeling and Texturing Intern

August 2020 - January 2021

  • Prepare assets for Unreal scenes

  • Model and UV assets in Maya and ZBrush

  • Texture assets in Substance Painter

  • Transfer assets to Unreal Engine and create materials for them

  • Learned the studio’s pipeline using Unreal for previsualization and post production effects

  • Work in a completely remote office, communicating with people from different time-zones

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VR/AR Research Associate 

Applied Research in Immersive Environments and Simulations 

December 2019 - June 2020

  • Applied research in immersive environments and simulations in a virtual space 

  • 3D modeled assets using Maya and ZBrush 

  • 3D scanned objects using lidar scanners to be placed in a VR scene 

  • Designed UI to navigate the VR experience 

  • Involved with collaborative projects across many department at Virginia Tech

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Contract 3D Character Modeler

Three Geared Robot

Spring 2019

  • Contracted by Three Geared Robot to make a game-ready character

  • Modeled the character in ZBrush and retopologized and UV’d the model in Maya

  • Textured the character in Substance Painter

  • Rigged the character in Maya

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3D Animation Intern
Ride and Show Programming
Summer 2019

  • Used 3Ds Max to program ride vehicles for upcoming ride attractions

  • Applied those programs to a Kuka arm and motion platform to imitate the experience of the nal product

  • Cleaned up 3D scans of the interior of Harry Potter and the Forbidden Journey to assist in virtual simulations of the ride for safety testing

  • Assisted in the conceptualization of ride and show elements

  • Assisted in creating animated simulations of new ride vehicles to be considered for a patent

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Student Fellow

Technology Enhanced Learning and Online Strategies

2017-2019

  • Design and develop new technologies and support systems for professors to use for more innovative learning

  • Experimental use of VR in the classroom for distance learning and social experiments

  • 3D modeled a classroom for VR

  • Designed UI for a healthy eating app for nutrition students

  • Stress test new technologies for the classroom 

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Media Team Leader

Cru

2018

  • Organize and design media in various forms to help promote the organization of CRU

  • Be fluent in Adobe Creative Cloud to make graphics and videos for social media

  • Lead a team of 5 who supported in creating the graphics and editing the videos

  • Teach some of the team members how to use certain programs

  • Coordinate with social media and event team leaders

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