

ZBrush

Maya

3Ds Max

Sketchup

Unreal
Engine

Substance
painter

Adobe
creative
suite

Unity
Work Experience

Ride Design and Show Tech Intern
Fall 2022
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3D model ride vehicles and assets to be used in ride and show concepts for new and upcoming attractions
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Texture assets to be used for scene previsualization
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Set up scene in Unreal Engine for previsualization
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Concept track layouts and test their feasibility
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Concept show elements using the most cutting edge technology to provide the best possible guest experience

Business Analyst
Accenture
February 2021 - January 2022
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Worked in Clinic Operations for MyCAvax in the effort to get California Vaccinated
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Coordinated with clinics across the state to set them up and train their staff on the new software being implemented
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Troubleshoot bugs that arise in the system
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Help clinic managers solve problems and stay up to date with system updates and features

ZBrush Workshop Lead
SOVA
Fall 2019
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Lead a class of 30 School of Visual Arts students in a ZBrush workshop
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Walked them through the workflow from ZSpheres to projecting normal map detail back onto a retopologized and UV’d model
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Taught the importance of a good workflow to have a usable model for a game or animation

3D Modeling and Texturing Intern
August 2020 - January 2021
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Prepare assets for Unreal scenes
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Model and UV assets in Maya and ZBrush
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Texture assets in Substance Painter
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Transfer assets to Unreal Engine and create materials for them
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Learned the studio’s pipeline using Unreal for previsualization and post production effects
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Work in a completely remote office, communicating with people from different time-zones

VR/AR Research Associate
Applied Research in Immersive Environments and Simulations
December 2019 - June 2020
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Applied research in immersive environments and simulations in a virtual space
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3D modeled assets using Maya and ZBrush
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3D scanned objects using lidar scanners to be placed in a VR scene
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Designed UI to navigate the VR experience
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Involved with collaborative projects across many department at Virginia Tech

Contract 3D Character Modeler
Three Geared Robot
Spring 2019
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Contracted by Three Geared Robot to make a game-ready character
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Modeled the character in ZBrush and retopologized and UV’d the model in Maya
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Textured the character in Substance Painter
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Rigged the character in Maya

3D Animation Intern
Ride and Show Programming
Summer 2019
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Used 3Ds Max to program ride vehicles for upcoming ride attractions
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Applied those programs to a Kuka arm and motion platform to imitate the experience of the nal product
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Cleaned up 3D scans of the interior of Harry Potter and the Forbidden Journey to assist in virtual simulations of the ride for safety testing
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Assisted in the conceptualization of ride and show elements
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Assisted in creating animated simulations of new ride vehicles to be considered for a patent

Student Fellow
Technology Enhanced Learning and Online Strategies
2017-2019
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Design and develop new technologies and support systems for professors to use for more innovative learning
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Experimental use of VR in the classroom for distance learning and social experiments
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3D modeled a classroom for VR
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Designed UI for a healthy eating app for nutrition students
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Stress test new technologies for the classroom

Media Team Leader
Cru
2018
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Organize and design media in various forms to help promote the organization of CRU
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Be fluent in Adobe Creative Cloud to make graphics and videos for social media
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Lead a team of 5 who supported in creating the graphics and editing the videos
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Teach some of the team members how to use certain programs
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Coordinate with social media and event team leaders